iOS App Development Tutorial Section
Create your own Jumpy Skating iPhone game clone
In this iOS app development tutorial, you will create your own Jumpy Skating iPhone game clone and publish it in the Apple App Store.
If you have ever tried to make a mobile app, you surely know that things cant get pretty hard if you're missing a step. With this app video course tutorial, you get the full Jumpy Skating game source code clone as well as what you need to know to publish your game to the app store.
Enjoy the course!
the Jumpy Skating source code (contains 2 source codes zip files)
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1. Apple Developer Registration
You need to be a licensed Apple Developer to create apps and publish them in the app store.
2. Get XCode Tool
You also need a software called XCode in order to build your game and compile all the resources.
3. Download Source Code
Download source code and verify the game works on your machine.
4. iOS Certificates
You will also need to create an iOS Certificate and a bundle ID so you can build your app and publish it on iTunes.
5. Provisioning Profile
We will now show you how to create an app ID and then create a provisioning profile.
6. Setting Up Applovin Account
One of the advertising channel we're going to use is the Applovin advertising network.
7. Setting Up Chartboost Account
We're also going to be using the Chartboost advertising network. The video talks about a Pinball game, however, the Chartboost account set up is the same.
8. Choosing a new theme
In this video, we will be working on changing the game graphics and where they are within Xcode.
9. Modifying Game Graphics - part 1
In this lecture, we will be modyfing the main character's game graphics.
10. Modifying Game Graphics - part 2
Let's now head to openclipart and select a few game graphics.
11. Modifying Game Graphics, Main Character - part 3
We're now done downloading the main character's graphics. We will modify some graphics via Photoshop.
12. Modifying Character Graphics in Photoshop
Still within Photoshop, we will carry on editing our remaining graphic assets